﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.ShaderPropertyType
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>Type of a given shader property.</para>
  /// </summary>
  public enum ShaderPropertyType
  {
    /// <summary>
    ///   <para>The property holds a Vector4 value representing a color.</para>
    /// </summary>
    Color,
    /// <summary>
    ///   <para>The property holds a Vector4 value.</para>
    /// </summary>
    Vector,
    /// <summary>
    ///   <para>The property holds a floating number value.</para>
    /// </summary>
    Float,
    /// <summary>
    ///   <para>The property holds a floating number value in a certain range.</para>
    /// </summary>
    Range,
    /// <summary>
    ///   <para>The property holds a Texture object.</para>
    /// </summary>
    Texture,
    /// <summary>
    ///   <para>The property holds an integer number value.</para>
    /// </summary>
    Int,
  }
}
